Saturday, June 22, 2013

Level 100 Cap, Class Changes again.

Names are direct translations, Aeria names WILL be different.

Mad Flame War God
Mad Flame War Soul: Self Buff, ?% Normal Attacking: [Self and Ally ASPD/MSPD: +?%, Duration: ?, Stacks up to ? Times]
Mad Flame Killing Intent: Team Buff, ?% Normal Attacking: [Enemy ASPD: -?%, Duration: ?.]
Remnant Blood Consume: Self buff, If HP < ?%, 100% Attacked: [DEF/ASPD: +?%, NA HP Drain: +?%, Duration: ?.]
Rage of the War God: Self Buff: STR/ASPD: +?, Debuff Enemies periodically: [Enemy DEF/MDEF: -?%, Duration: ?, Stacks up to ? Times]. Duration: ?
War Wound: Deals Normal Attack Damage to target enemy, debuffs enemy: [Players attacking debuffed enemy ATK/MATK: +?%, Duration: ?, Stacks up to ? Times.] Duration: ?

Emperor of Glory
Holy War Mark: Deals Normal Attack Damage to target enemy, debuffs enemy: [Players attacking debuffed enemy DEF/MDEF: +?%, Duration: ?, Stacks up to ? Times. If enemy is stunned/dizzy or can't be stunned/dizzy, then increase malice on caster] Duration: ?
Blood Blade Strike: Causes damage to self, cause physical and holy damage to enemy.
Aura of the Emperor: Self Buff: MSPD: +?%, Debuff Enemies periodically: [MSPD/EVA/ACC: - ?%, Duration: ?, Stacks up to ? Times.]
Heart of Endurance: Self buff: DEF/MDEF: +?%, HP Recovery per Tick: +?, MSPD/ASPD/ATK: -?%, Duration: ?
Honor Guard: Adds a defensive shield to self that absorbs damage, Duration: ?, if shield is broken, adds an additional defensive shield to self that absorbs damage, but will inflict Petrified 7 on self.

Shadow Sniper God
Deadly Pursuit: Deals normal attack and physical damage, if enemy is stunned/dizzy or can't be stunned/dizzy, then knock back enemy and chance for double.
Hunting Target:  Deals Normal Attack Damage to target enemy, debuffs enemy: [when damage is taken, additional MP damage will be taken. If enemy is paralyzed/petrified, then stun enemy.] Duration: ?
Mark of Prey: Deals Normal Attack Damage to target enemy, debuffs enemy: [Players attacking debuffed enemy ASPD/CSPD: +?%, Duration: ?] Duration: ?
Magic Dispersion Shot: Deals Normal Attack Damage to target enemy, area buff self+allies: [MDEF: +?%, Duration: ?, Stacks up to ? times.]
Shadow Shot: Deals Normal Attack Damage to target enemy, if enemy is rooted: [self EVA/ACC/MSPD: +?%, Duration: ? Stacks up to ? times.]

Dark Shadow Warrior
Shadow Clone: Summons a shadow clone that can debuff enemies with "Weak 7".
Deadly Strike: Deals Normal Attack Damage to target enemy, if enemy HP < ?%, then deal additional physical damage and debuffs with: [Can't be healed, Duration: ?.]
Dark Assault: Deals normal attack and physical damage, if enemy is poisoned, then debuffs enemy with "Weak", buffs self: [MSPD/ASPD: +?%, Duration:? Stacks up to ? times.]
Shadow Assassinate: Deals normal attack and physical damage, if enemy is debuffed with "weak", buffs self: [MSPD/ASPD: +?%, Duration:? Stacks up to ? times.]
Soul of the Shadow Warrior: MSPD: -?%, Attacking: [STR: +5, Duration:? Stacks up to ? times.]

Holy Spirit Sage
Divine Guard: Area Buff, Adds a defensive shield that absorbs a portion of damage.
Holy Spirit Guard: Area Buff Adds a defensive shield that absorbs damage once.
Holy Detonate: Detonates ally's shields to damage all areas around them, enemies debuffed with [Enemy DEF/MDEF: -?%, causes "Petrified 7", Duration: ?].
Holy Spirit Form: Knock Back all enemies continuously around self, Self MSPD/CSPD: +?%, Duration: ?].
Divine Healing: Self MSPD/CSPD: +?%, if teamed, Teammates recover health per second, Duration: ?.

Eternal Divine Emissary
Slowing Seal: Area debuff: Causes "Paralysis 7".
Divine Messenger's Spirit: Self ASPD/CSPD: +?%, if teamed, Teammates buff every 8 seconds: [DEF/MDEF: +?%, Duration: ?, Stacks up to ? times.]
Hunger Wolf Strike: Wolf Form,  Deals normal attack and physical damage, if enemy HP < ?%, Buffs self, [ASPD/ACC/DEF/MDEF: +?%, Duration: ? Stacks up to ? times.]
Rage of the War Ape: Ape Form: Area normal attack and physical damage, debuff enemies ith "Root 7", self Attacked: [DEF: +?%, Duration: ?, Stacks up to ? times.]
Guardian Flight: Eagle Form: Teleports to target ally, both people MSPD: +?%, Adds a defensive shield to self that absorb a portion of damage, if target is teammate, add a defensive shield to teammate.
Eternal Guard: Ally buff: Adds a defensive shield that absorbs a portion of damage.
Detonate Guard: Detonates single ally's shield to damage area around him/her, enemies debuffed with [Enemy DEF/MDEF: -?%, causes "Root 7", Duration: ?].

Godslayer Archmage
Lightning Spike: Causes Magic and Thunder Damage, debuffs with Petrified 7, destroys defensive shields.
Lightning Slide: Causes Magic and Thunder Damage, debuffs enemy: [MDEF: -?%. If enemy is paralyzed/petrified, then stun enemy.] Duration: ?
Reverse Polarity: Causes Magic and Thunder Damage, if enemy has Lightning Slide Debuff, then debuffs with "Root 7", Enemies are immune to Lightning Slide for a while.
Cataclysmic Conversion: Self Buff: MATK/CSPD/MSPD: +?%, Attacked: [Damages Attacker MP.]
Archmage's Seal: Area Deals magic damage, knocks back and stuns.

Mad Summoner
Summon Evil Giant: Summons an Evil Giant that area debuffs enemy ACC/MSPD, and can single target stun and root.
Summon Ancient Evil Giant: Stronger form of Evil Giant
Summoning: Summons a frog that deals magic damage to an area and debuffs with Burn 7.
Summoner's Seal: Area deals magic and dark damage, reveals all stealthed opponents, enemies hit cannot stealth or be buffed, Duration: ?
Forbidden Dark Magic: Deals magic and dark damage to an area around target, debuffs with exhaust 7.
Release Magic: Relinquishes control on summon, buffs with:[NAD/MSPD: +?%, Damage Reflection: +?%, Cannot be stunned or dizzy.]

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